NewMedia Centre Stories

LDE Student Election Debate – “Futureproof – Nederland in Transitie”

The brief
In collaboration with Leiden University and Erasmus University, TU Delft organised a political debate ahead of the 2025 general election. Current and aspiring members of the House of Representatives debated topics such as AI and technology, resilient society, and healthcare, while a panel of researchers provided live fact-checking during the event.

Behind the scenes
Our role was to livestream the debate to YouTube in a way that felt clear, reliable, and easy to follow. Productions like this are less about spectacle and more about timing, focus, and making sure the audience can stay with the conversation. It was a compact setup, but one where coordination mattered. Debates move quickly, so the livestream has to keep up without ever becoming distracting.

Why this one stood out
What made this project interesting was its pace and precision. The format is straightforward on paper, but in practice it asks for quick decisions, clean switching, and constant attention to the flow of the discussion. When it works, the production almost disappears — which is exactly the point.

Producer: Stephan Voogd
Director: Christian Kasius
Camera Operator: Celine van Benten, Simone Breetveld
Video Technician: Sander van Duijn

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A Virtual 360° Experience by TU Delft AI Labs & Talent Programme

In response to COVID-19, the TU Delft AI Labs & Talent Programme moved their poster event online, partnering with the XR Zone to create a 360° virtual walkthrough. This interactive platform showcased research from 24 Delft AI Labs, overcoming challenges with 360° imagery and 3D models. The project expanded to include new labs, research, and pitch videos, paving the way for future virtual events.

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examples of pop-up books used in VR

Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Pop-up and movable books captivate with their interactive artistry, yet their fragility limits access—especially in archival collections like the KB. Through an innovative collaboration between KB and TU Delft’s XR Zone, researcher Willemijn Elkhuizen explores how mixed reality (XR) can preserve and transform these delicate treasures. By translating the sensory and emotional qualities of pop-up books into digital and hybrid experiences, the project opens new avenues for engaging and safeguarding cultural heritage.

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IoT Bridge

The IoT Bridge connects Grove-based IoT sensors to Unity and Unreal, enabling real-time data use in XR and game projects. With a Raspberry Pi image and engine plugins, it allows students and researchers to create immersive, sensor-driven experiences and explore innovative Serious-Game and XR applications.

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