NewMedia Centre Stories

Hoe bescherm jij jezelf online tegen cyberboeven en cookiemonsters?

The brief
For this project, we created an educational video about online safety for pupils in group 7 and 8. In the video, Rolf van Wegberg and Simone van der Boon explain what internet cookies are and how cybercriminals can misuse them.

Behind the scenes
The video was part of the broader teaching pack Cyberboeven en Cookiemonsters. Alongside the film, we also developed a quiz and a handout so teachers could easily continue the conversation in the classroom. The creative challenge was to make a complex topic understandable and engaging for a younger audience, without oversimplifying it.

Why this one stood out
What made this project fun was the tone. Inspired by Het Klokhuis, we approached the subject in a playful, accessible way while still keeping the educational value intact. It is a good example of how video can make a difficult subject feel approachable.

Client: Faculty Technology, Policy and Management, Communication
Producer: Maik Helgers
Camera Operator: Geraldo Solisa,  Boris Swaen, Jörgen Langedijk 
Sound Engineer: Vincent Groen

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Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.

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Virtual Production 4 Education

Media Lab work in progress at the Delft University of Technology NewMedia Centre. Setting up a Virtual production pipeline for education. Testing Unreal Engine and Zero Density Virtual production software with Vive trackers and available equipment in the NewMedia Centre Studio. Subject is a video directed by Maik Helgers about Mars Vehicles presented by Sebastiaan de Vet.

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Teacher – Classroom Simulator using AI

In collaboration with Hogeschool Fontys, TU Delft, and XR Zone, we developed an AI-driven Teacher Classroom Simulator for didactics courses. The project explores how VR can enhance teacher training by offering immersive classroom experiences with real-time feedback. Virtual students simulate authentic behaviour, helping educators refine their skills. By prioritising practical applications, the platform aims to make innovative, immersive education accessible and adaptable to diverse teaching contexts.

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