NewMedia Centre Stories

Video

Hoe bescherm jij jezelf online tegen cyberboeven en cookiemonsters?

Zit je graag op TikTok, Snapchat of Youtube? Cyberboeven en cookiemonsters kijken met je mee. Zij kunnen je wachtwoord hacken of informatie van jou verzamelen en daar misbruik van maken.

In deze video leggen TU Delft cyberonderzoekers Rolf van Wegberg en Simone van der Boon uit wat internet cookies eigenlijk zijn en wat cybercriminelen ermee kunnen.
Deze video is onderdeel van het lespakket ‘Cyberboeven en Cookiemonsters’ voor basisschoolleerlingen van groep 7/8.

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This is Krashna

Krashna Musika, the student orchestra and choir from DELFT (NL), plays ‘Sogno di Volare’ by Christopher Tin at the Dream Hall of the Delft University of Technology. Droomproject 2023 – Produced by New Media Centre TU Delft Krashna is the student orchestra and choir from Delft. The association showcases a unique combination of technical students and classical music and provides a meeting place for all like-minded with an interest in music. This project is a collaboration with the New Media Centre of the TU Delft and was filmed at the Dream Hall of the TU Delft.

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Inside NMC Graphics: The Story of Cok Francken

Cok Francken’s 30-year journey at TU Delft spans posters, identity systems, and large-scale installations. Known for clarity and balance, he begins with pencil sketches and draws inspiration from real-world textures and photography. His experience with big formats and careful use of AI tools shapes designs that feel authentic, thoughtful, and visually compelling.

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Teacher – Classroom Simulator using AI

In collaboration with Hogeschool Fontys, TU Delft, and XR Zone, we developed an AI-driven Teacher Classroom Simulator for didactics courses. The project explores how VR can enhance teacher training by offering immersive classroom experiences with real-time feedback. Virtual students simulate authentic behaviour, helping educators refine their skills. By prioritising practical applications, the platform aims to make innovative, immersive education accessible and adaptable to diverse teaching contexts.

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Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.

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