NewMedia Centre Stories

Sarah – AI driven MetaHuman

Introducing Sarah, the remarkable AI-driven MetaHuman born from the innovative fusion of diverse projects and cutting-edge AI experimentation. Conceptualised within the dynamic confines of the XR Zone, Sarah represents a groundbreaking leap in technology-human interaction. Her genesis was marked by the challenge of infusing her with unparalleled realism and interactivity, leveraging state-of-the-art tools such as realistic avatar and OpenAI’s large language models (LLMs). The goal was to capture and articulate her voice, bridging it with lifelike conversation while ensuring swift responsiveness – where speed emerged as the ultimate frontier.

But Sarah’s development extended far beyond mere functionality. Every aspect of her physicality was crafted – from her animated lips to her expressive gaze and nuanced gestures – all aimed at fostering authentic engagement. The culmination of this effort saw Sarah take centre stage, showcased across screens in four distinct iterations, captivating audiences and inspiring her development team. Her debut marked a milestone as she volunteered her talents at XR events, effortlessly hosting and engaging attendees. Her success paved the way for a variety of different opportunities, including hosting the opening of the Faculty of Mechanical Engineering, where her presence commanded recognition.

“As we continue to refine and expand Sarah’s capabilities, we invite inquiries and collaborations”

Subsequent engagements saw Sarah evolve further, adapting her appearance to suit diverse contexts while retaining her core essence of interactivity. From serving as a gracious host at Philosophy event at Theatre De Veste Delft to exploring novel avenues of engagement, Sarah’s potential knows no bounds. 

As we continue to refine and expand Sarah’s capabilities, we invite inquiries and collaborations, eager to explore new horizons alongside our exceptional AI-driven MetaHuman host. Join us as we embark on this journey of innovation and discovery with Sarah leading the way.

Initiator: XR Zone / Arno Freeke
Developer: Huu Dat Nguyen
Coordinator: Roland van Roijen

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Workflow for Research Grants – From Idea to Funding

Do you know how to transform your research idea into a funded project? To demystify the process, the NMC Graphics team at TU Delft designed a clear, step-by-step infographic outlining every phase of grant applications—from finding funding and consulting support to drafting, submitting, and following up. Developed in collaboration with stakeholders, and available in print and web formats, this guide uses color, icons, and layout to guide researchers through institutional workflows and reduce administrative uncertainty.

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Radioactivity

The Radioactivity project uses VR to make learning safe and immersive, letting students explore radiation through realistic experiments while teachers guide remotely. By overcoming safety limits and instructor shortages, this innovative VR app democratizes access to hands-on science, transforming how students experience and understand radioactivity across classrooms everywhere.

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Blended Learning Animations – Who Is the Engineer of the Future?

How do students discover who they want to become? At TU Delft, the Mechanical Engineering faculty paired with the New Media Centre’s Graphics team to address that question through animated storytelling. By developing eight distinct “Engineer of the Future” personas—each with its own narrative, style, and personality—students could see relatable career paths. Hand-drawn illustrations and concise two-minute videos translated complex concepts into engaging scripts, creating a compelling blended learning experience that inspires and informs.

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