XR
We teach & develop XR… READ MOREMultiplayer XR in EducationREAD MOREOnline Virtual PV LabREAD MORE NewMedia Centre XR We extend the possibilities of reality
We teach & develop XR… READ MOREMultiplayer XR in EducationREAD MOREOnline Virtual PV LabREAD MORE NewMedia Centre XR We extend the possibilities of reality

Director: Camera: other credits:

Director: Camera: other credits:

Director: Camera: other credits:

In today’s constantly evolving education landscape, there is a growing demand for innovative solutions driven by the integration of cutting-edge technologies. This demand sparked the

The IoT Bridge connects Grove-based IoT sensors to Unity and Unreal, enabling real-time data use in XR and game projects. With a Raspberry Pi image and engine plugins, it allows students and researchers to create immersive, sensor-driven experiences and explore innovative Serious-Game and XR applications.

Pop-up and movable books captivate with their interactive artistry, yet their fragility limits access—especially in archival collections like the KB. Through an innovative collaboration between KB and TU Delft’s XR Zone, researcher Willemijn Elkhuizen explores how mixed reality (XR) can preserve and transform these delicate treasures. By translating the sensory and emotional qualities of pop-up books into digital and hybrid experiences, the project opens new avenues for engaging and safeguarding cultural heritage.