NewMedia Centre Stories

Video

This is Krashna

Krashna Musika, the student orchestra and choir from DELFT (NL), plays ‘Sogno di Volare’ by Christopher Tin at the Dream Hall of the Delft University of Technology. Droomproject 2023 – Produced by New Media Centre TU Delft Krashna is the student orchestra and choir from Delft. The association showcases a unique combination of technical students and classical music and provides a meeting place for all like-minded with an interest in music. This project is a collaboration with the New Media Centre of the TU Delft and was filmed at the Dream Hall of the TU Delft.

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XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).

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Opening of the Academic Year – Turning a Moment into a Message

For TU Delft’s Opening of the Academic Year, a single evocative image anchored a comprehensive visual identity—from website banners and email invites to animations, printed materials, and spatial projections. Led by one dedicated designer in collaboration with Live Events, the graphics team wove a cohesive language of color, rhythm, and motion to ensure every touchpoint emotionally resonated. Sound design elevated animated segments, while coordination across teams delivered a polished, immersive experience that transformed a moment into a memorable message.

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Collegerama: The Go-To platform for students at TU Delft

Collegerama is TU Delft’s essential platform for recorded lectures, offering students flexible, high-quality access to course content. With synchronized video, slides, and audio captured across 20 lecture halls and mobile setups, it supports learning at any pace and helps with exam preparation. Students can watch lectures from any faculty, expanding their learning opportunities. With new tracking cameras and AI-powered captions, Collegerama continues to evolve, making education more accessible and effective.

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Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.

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