

Director: Camera: other credits:

Director: Camera: other credits:

Director: Camera: other credits:

Cok Francken’s 30-year journey at TU Delft spans posters, identity systems, and large-scale installations. Known for clarity and balance, he begins with pencil sketches and draws inspiration from real-world textures and photography. His experience with big formats and careful use of AI tools shapes designs that feel authentic, thoughtful, and visually compelling.

At TU Delft, Jeroen Boots bridges architecture and immersive technology. Driven by how spaces shape human experience, he uses VR to turn abstract ideas into environments students can step inside—designing not flashy demos, but meaningful learning moments that truly resonate and last.

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.