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Together with you, we can build the tour you want to see! De ontdekking van de microwereldREADMOREWastewater labREADMORE NMC 360 Take your audience to a

Together with you, we can build the tour you want to see! De ontdekking van de microwereldREADMOREWastewater labREADMORE NMC 360 Take your audience to a

In response to COVID-19, the TU Delft AI Labs & Talent Programme moved their poster event online, partnering with the XR Zone to create a 360° virtual walkthrough. This interactive platform showcased research from 24 Delft AI Labs, overcoming challenges with 360° imagery and 3D models. The project expanded to include new labs, research, and pitch videos, paving the way for future virtual events.

The Life Sciences and Technology Bachelor’s programme is continuously evolving and innovative. A new promotional video clearly explains its content and highlights opportunities after graduation, giving prospective students an engaging and up-to-date overview of the programme.

TU Delft staff regularly take part in Performance and Development Reviews to reflect on progress and set future goals. To emphasise the importance of these reviews, a short, dynamic video was created to accompany each review invitation.

In collaboration with NMC Live, we developed the event’s opening sequence. What began as an energetic video designed to immediately engage the audience evolved into a powerful showcase of everything TU Delft has achieved in recent years.

The IoT Bridge connects Grove-based IoT sensors to Unity and Unreal, enabling real-time data use in XR and game projects. With a Raspberry Pi image and engine plugins, it allows students and researchers to create immersive, sensor-driven experiences and explore innovative Serious-Game and XR applications.

In today’s constantly evolving education landscape, there is a growing demand for innovative solutions driven by the integration of cutting-edge technologies. This demand sparked the

In collaboration with Hogeschool Fontys, TU Delft, and XR Zone, we developed an AI-driven Teacher Classroom Simulator for didactics courses. The project explores how VR can enhance teacher training by offering immersive classroom experiences with real-time feedback. Virtual students simulate authentic behaviour, helping educators refine their skills. By prioritising practical applications, the platform aims to make innovative, immersive education accessible and adaptable to diverse teaching contexts.