NewMedia Centre Stories

Pioneering Tech | Sustainable Aviation

The brief
What does it take to make aviation more sustainable? How can innovation move faster, and what can be done for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis share their perspective on these questions.

Behind the scenes
Our role was to translate a complex topic into a compact mini-documentary that feels accessible without losing substance. Sustainability in aviation is a layered subject, so the challenge was to keep the story focused and understandable while still doing justice to the research behind it.

Why this one stood out
This is the kind of project we enjoy because it asks for a balance between content and storytelling. The subject is technical, but the final video still needs to feel clear, engaging, and worth watching for a broader audience.

Client: TU Delft Pioneering Tech
Camera Operator: Celine van Benten, Hector Nieman, Boris Swaen, Geraldo Solisa, Simone Breetveld, Rob Maas

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Holographic projection

The NewMedia Centre and Mexico’s Monterrey Institute of Technology piloted holographic teaching, projecting life-sized remote teachers into classrooms. Using cameras, projectors and software, the system enabled realistic remote lectures, presentations and meetings, opening new possibilities for immersive, borderless education.

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3D Scanner

The Media Lab is developing a 3D scanning service using the Creaform Go Scan, testing workflows and creating user-friendly instructions. The scanner captures detailed models of objects, while a new application will automate optimization and export to formats like glTF and FBX for various applications.

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Workflow for Research Grants – From Idea to Funding

Do you know how to transform your research idea into a funded project? To demystify the process, the NMC Graphics team at TU Delft designed a clear, step-by-step infographic outlining every phase of grant applications—from finding funding and consulting support to drafting, submitting, and following up. Developed in collaboration with stakeholders, and available in print and web formats, this guide uses color, icons, and layout to guide researchers through institutional workflows and reduce administrative uncertainty.

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VR robot

Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.

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IoT Bridge

The IoT Bridge connects Grove-based IoT sensors to Unity and Unreal, enabling real-time data use in XR and game projects. With a Raspberry Pi image and engine plugins, it allows students and researchers to create immersive, sensor-driven experiences and explore innovative Serious-Game and XR applications.

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