NewMedia Centre Stories

Pioneering Tech | Sustainable Aviation

What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.
This Pioneering Tech video is produced for the Innovation & Impact Centre and was recorded by the NMC video department on location at the Faculty of Aerospace Engineering.”

Initiator: John Doe
Camera: John Doe
Audio: John Doe
Director: John Doe

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A Virtual 360° Experience by TU Delft AI Labs & Talent Programme

In response to COVID-19, the TU Delft AI Labs & Talent Programme moved their poster event online, partnering with the XR Zone to create a 360° virtual walkthrough. This interactive platform showcased research from 24 Delft AI Labs, overcoming challenges with 360° imagery and 3D models. The project expanded to include new labs, research, and pitch videos, paving the way for future virtual events.

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Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.

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VR robot

Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.

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The Lightboard: making blended learning more engaging at TU Delft

At TU Delft, blended learning combines the flexibility of online teaching with the impact of face-to-face interaction. One tool making this possible is the Lightboard—a transparent glass board that lets educators write while facing the camera. Unlike traditional slides, it shows both the lecturer’s explanations and their expressions, making learning more engaging and personal. From flipped classrooms to problem-solving videos, the Lightboard helps teachers share not just answers, but the thinking process behind them—turning lessons into stories that connect with students.

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Holographic projection

The NewMedia Centre and Mexico’s Monterrey Institute of Technology piloted holographic teaching, projecting life-sized remote teachers into classrooms. Using cameras, projectors and software, the system enabled realistic remote lectures, presentations and meetings, opening new possibilities for immersive, borderless education.

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PV-Lab

The availability of the physical University Labs may be limited due to its capacity or other factors, like the mandatory requirement to work from home

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