NewMedia Centre Stories

Tag: atem

Video

We Are Filmmakers…   READ MOREPromo VideoREADMORESenseGloveREADMOREGreenscreen StudioREADMORE Previous slide Next slide Video Production Aaand… ACTION! We are filmmakers. We have been producing high quality

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NMC Live

Live Events   READ MORE NMC Live We create immersive experiences that connect you with your audience by recording and live streaming events. Imagine that

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Tags = AI

Cat = 3D

Video

XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).

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Pioneering Tech | Sustainable Aviation

What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.

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XRScalekit

The XRScaleKit is a collection of projects and concepts that resulted in a toolkit for scalable XR development. The NewMedia Centre XR Zone frequently encountered

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Workflow for Research Grants – From Idea to Funding

Do you know how to transform your research idea into a funded project? To demystify the process, the NMC Graphics team at TU Delft designed a clear, step-by-step infographic outlining every phase of grant applications—from finding funding and consulting support to drafting, submitting, and following up. Developed in collaboration with stakeholders, and available in print and web formats, this guide uses color, icons, and layout to guide researchers through institutional workflows and reduce administrative uncertainty.

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Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.

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