Video Box
Video Box READ MORE The VideoBox The Video box is a soundproof mini studio (max 2 persons) in which you can record educational and promotional videos.
Video Box READ MORE The VideoBox The Video box is a soundproof mini studio (max 2 persons) in which you can record educational and promotional videos.
Do it yourself… With a little help from usREAD MORE DIY concept If you want to create your own Video, podcast or voice-over, you can
Video BoxTeaching LabREAD MORE The VideoBox Teaching Lab The Video box is a soundproof mini studio (max 1 person) in which you can record educational

As of January 1, 2024, the Faculty of Mechanical, Maritime and Materials Engineering (3mE) has changed its name to Mechanical Engineering. The NewMedia Centre was asked to produce a short video to promote this change at the front of the faculty building.

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).

What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.

The availability of the physical University Labs may be limited due to its capacity or other factors, like the mandatory requirement to work from home

Pop-up and movable books captivate with their interactive artistry, yet their fragility limits access—especially in archival collections like the KB. Through an innovative collaboration between KB and TU Delft’s XR Zone, researcher Willemijn Elkhuizen explores how mixed reality (XR) can preserve and transform these delicate treasures. By translating the sensory and emotional qualities of pop-up books into digital and hybrid experiences, the project opens new avenues for engaging and safeguarding cultural heritage.

In collaboration with Hogeschool Fontys, TU Delft, and XR Zone, we developed an AI-driven Teacher Classroom Simulator for didactics courses. The project explores how VR can enhance teacher training by offering immersive classroom experiences with real-time feedback. Virtual students simulate authentic behaviour, helping educators refine their skills. By prioritising practical applications, the platform aims to make innovative, immersive education accessible and adaptable to diverse teaching contexts.