NewMedia Centre Stories

Tag: VirtualReality

Radioactivity

The Radioactivity project uses VR to make learning safe and immersive, letting students explore radiation through realistic experiments while teachers guide remotely. By overcoming safety limits and instructor shortages, this innovative VR app democratizes access to hands-on science, transforming how students experience and understand radioactivity across classrooms everywhere.

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a city street in VR with a hydrogen bus, small futuristic vehicles, bicycles parked near a building, and a hydrogen refueling station

Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Step into the future with Eco-Runner Team Delft. Through immersive VR, experience the power of hydrogen fuel and sustainable innovation firsthand. From refueling at a futuristic station to driving the sleek Eco-Runner, this virtual journey showcases cleaner, smarter urban mobility—bringing the vision of hydrogen-powered transportation to life like never before.

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VR for exploring art

VR for Exploring Art: Revealing Layers of the Past

VR for Exploring Art at TU Delft’s XR Zone invites visitors to step inside the layered history of a medieval painting. By merging VR, advanced scanning, and eye-tracking technologies, the project reveals hidden versions beneath modern restorations, allowing users to explore art’s evolving narrative under shifting light. This immersive experience redefines how we perceive authenticity, interpretation, and the living dialogue between past and present.

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Tags = AI

Cat = 3D

Video

XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).

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Pioneering Tech | Sustainable Aviation

What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.

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IoT Bridge

This MediaLab project aimed to connect IoT sensors based on the SeeedStudio Grove platform to most used game Engines using a socket library and proved

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Blended Learning Animations – Who Is the Engineer of the Future?

How do students discover who they want to become? At TU Delft, the Mechanical Engineering faculty paired with the New Media Centre’s Graphics team to address that question through animated storytelling. By developing eight distinct “Engineer of the Future” personas—each with its own narrative, style, and personality—students could see relatable career paths. Hand-drawn illustrations and concise two-minute videos translated complex concepts into engaging scripts, creating a compelling blended learning experience that inspires and informs.

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