NewMedia Centre XR

We extend the possibilities of reality with the use of Virtual Reality, Augmented Reality and Mixed Reality technologies. We are here to become your portal to the immersive world of XR (extended reality) and to assist students, lecturers and researchers in using, building and exploring this tech in education and research.

The XR lab is situated on the campus at the TU Delft Library. You are always welcome to get personal guidance for your project, test the latest hardware/software or just to explore existing VR solutions for research and learning.

Do you have a project to discuss? 

Talk to our team!

What we Do

The XR Zone is equipped with more than ten state of the art workstations with all the required software installed. There are HTC Vive headsets and other VR tools for you to experiment with and a friendly dedicated staff to help you get started.

XR Workshops

The XR Zone organizes workshops and classes for various XR topics: students, teachers and researchers from the TU Delft are welcome to learn modeling, animation and XR applications development.

XR development

The XR Zone team is always happy to assist and advise you in exploring the use of XR in education or research. We can develop complete solutions or just assist and advise in existing or start-up projects.

Software used

Our Projects

Get inspired by our projects and if you have any questions do not hesitate to contact us!

Radioactivity

Radioactivity

The Radioactivity project uses VR to make learning safe and immersive, letting students explore radiation through realistic experiments while teachers guide remotely. By overcoming safety limits and instructor shortages, this innovative VR app democratizes access to hands-on science, transforming how students experience and understand radioactivity across classrooms everywhere.
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Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Step into the future with Eco-Runner Team Delft. Through immersive VR, experience the power of hydrogen fuel and sustainable innovation firsthand. From refueling at a futuristic station to driving the sleek Eco-Runner, this virtual journey showcases cleaner, smarter urban mobility—bringing the vision of hydrogen-powered transportation to life like never before.
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Point and Click Game Online course 

Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.
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Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.
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Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Pop-up and movable books captivate with their interactive artistry, yet their fragility limits access—especially in archival collections like the KB. Through an innovative collaboration between KB and TU Delft’s XR Zone, researcher Willemijn Elkhuizen explores how mixed reality (XR) can preserve and transform these delicate treasures. By translating the sensory and emotional qualities of pop-up books into digital and hybrid experiences, the project opens new avenues for engaging and safeguarding cultural heritage.
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VR for Exploring Art: Revealing Layers of the Past

VR for Exploring Art: Revealing Layers of the Past

VR for Exploring Art at TU Delft’s XR Zone invites visitors to step inside the layered history of a medieval painting. By merging VR, advanced scanning, and eye-tracking technologies, the project reveals hidden versions beneath modern restorations, allowing users to explore art’s evolving narrative under shifting light. This immersive experience redefines how we perceive authenticity, interpretation, and the living dialogue between past and present.
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A Virtual 360° Experience by TU Delft AI Labs & Talent Programme

A Virtual 360° Experience by TU Delft AI Labs & Talent Programme

In response to COVID-19, the TU Delft AI Labs & Talent Programme moved their poster event online, partnering with the XR Zone to create a 360° virtual walkthrough. This interactive platform showcased research from 24 Delft AI Labs, overcoming challenges with 360° imagery and 3D models. The project expanded to include new labs, research, and pitch videos, paving the way for future virtual events.
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XR Bachelor End Project

XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).
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Revolutionizing Education: Virtual Lab for applied science

Revolutionizing Education: Virtual Lab for applied science

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How does it work

For Students:

FREE Service

Rules

Researchers / Teachers / Staff :

Service

For inspiration consider these already achieved topics:

Where to find us

The XR-zone is located in the library on the ground floor, right-hand corner (side of the Coffee-Star) upon entering the main entrance.

 

 

 

TU Delft Library,
Building 21
Prometheusplein 1
2628 ZC Delft