NewMedia Centre Stories

XR Bachelor End Project

The brief
For the XR Bachelor End Project, we worked with students from Industrial Design Engineering on a video production connected to their final project.

Behind the scenes
The source material for this project is limited, but like many student-driven productions, the work sat in translating a project outcome into a visual format that could present it clearly and professionally.

Why this one stood out
Projects like this are always interesting because they connect directly to student work and experimentation. They are often smaller in scale, but they show a very hands-on side of what we do.

Client: Students Faculty Industrial Design Engineering
VR technician: Sharif Bayoumy
Camera Operator: Geraldo Solisa, Hector Nieman, Boris Swaen
Student: Bart de Vries

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examples of pop-up books used in VR

Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Pop-up and movable books captivate with their interactive artistry, yet their fragility limits access—especially in archival collections like the KB. Through an innovative collaboration between KB and TU Delft’s XR Zone, researcher Willemijn Elkhuizen explores how mixed reality (XR) can preserve and transform these delicate treasures. By translating the sensory and emotional qualities of pop-up books into digital and hybrid experiences, the project opens new avenues for engaging and safeguarding cultural heritage.

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VR robot

Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.

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IoT Bridge

The IoT Bridge connects Grove-based IoT sensors to Unity and Unreal, enabling real-time data use in XR and game projects. With a Raspberry Pi image and engine plugins, it allows students and researchers to create immersive, sensor-driven experiences and explore innovative Serious-Game and XR applications.

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