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AR / VR / XR Story

Revolutionizing Education: Virtual Lab for applied science

Revolutionizing Education: Virtual Lab for applied science

In today’s constantly evolving education landscape, there is a growing demand for innovative solutions driven by the integration of cutting-edge technologies. This demand sparked the inception of the Virtual Lab for applied science by Bijoy Bera, an assistant professor at the Transport Phenomena group within the Applied Sciences Faculty of Delft University of Technology. The project aims to revolutionize how students learn and engage with concepts in physics transport phenomena through immersive virtual experiences. The aim was to provide students with a chance to simulate Physics theories in lab sessions, but the large class size made it unfeasible to conduct real-life experiments for everyone. Thus, the VR project began as a pilot initiative for Bijoy to explore virtual simulations of scientific experiments. To achieve this, he collaborated with developers from the XR Zone of the NewMedia Centre at TU Delft, embarking on a mission to enhance the learning experience through immersive technology.

The Virtual Lab idea began with the goal of offering multimodal learning, where students can learn in different ways. Professor Bera’s past methods, like using videos and live demonstrations, laid the foundation for this approach. Now, the Virtual Lab aims to facilitate the exploration of physics transport phenomena through hands-on experiences, implementing the “learning by doing” approach to enable active student engagement while mitigating the risk of laboratory accidents. With the help of developers from the XR Zone, a virtual lab environment was created, enabling students to verify scientific theories from lectures through interactive experiments.



Starting with eight sets in 2022, the project quickly expanded into an interactive platform for hands-on learning. As interest grew among faculty members, more professors from the faculty of Applied Sciences were convinced about the possibility of scientific simulation in VR after having seen the pilot project. Thus, additional experiment sets, including those in biotechnology, were integrated, reflecting a broader trend of applied science faculties embracing cutting edge technologies.

The impact of the Virtual Lab on student learning was profound. A course survey revealed heightened comprehension of theoretical concepts and an enriched learning experience. Immersed in VR experiments, students bridged the gap between theory and practice, gaining a deeper understanding of the subject matter. Reflecting on the project’s success, Professor Bera noted the transformative potential of VR in education. Despite initial uncertainties, the project proved to be a resounding success, highlighting the accuracy and adaptability of VR simulations.
The students themselves shared some ideas. They found clarity and connection from the theory they learned through immersive VR experiences. As one student remarked, he now understood where it was mentioned in the lecture, bringing everything into focus. The Virtual Lab for Physics Transport Phenomena integrates VR and 3D technology with education. It marks a shift towards experiential learning, where virtual environments facilitate discovery and interaction.

Following its success, the Virtual Lab stands as proof of Professor Bera’s vision and motivates educators. As we venture further into virtual education, one thing is certain: learning’s potential is boundless, limited only by our imagination.

Initiator: Dr. Bijoy Bera
Coordinator: Arno Freeke
Developer: Yosua Adisapta Pranata Andoko

3D Animation AR / VR / XR Story

Teacher – Classroom Simulator using AI

Teacher – Classroom Simulator using AI

In collaboration with Hogeschool Fontys, SEC from TU Delft, and XR Zone, we embarked on creating an AI-driven Teacher Classroom Simulator for didactics courses. Our aim was to explore the potential of VR in teaching and provide educators with a virtual training ground. Lecturers applying VR capabilities to implement innovative didactic methodologies for teaching students. Additionally, XR Zone offers an alternative pedagogical solution, leveraging cutting-edge technology to facilitate knowledge transfer within the classroom.

Their didactic approach prioritises practical applications, applying VR to enhance learning experiences.


The project grew from a shared passion for improving teaching through VR. Initially, we focused on education and AI.

The Educational Environment provides immersive classroom experiences with helpful feedback. We tested text prompts and verbal cues to help teachers, using VR to make learning more engaging.

On the AI side, virtual students act like real ones, evaluating teaching skills with voice and behaviour tracking. Two years of development, with a year of refining, taught us a lot from trials with new teachers. Our goal is to make our platform accessible for others and adaptable to different teaching situations to provide immersive education.

Initiator: Margreet Docter 

Researchers: Tamara De Vries, Alfin Thomas
Developer: Huu Dat Nguyen

3D Animation AR / VR / XR Story Video

Sarah – AI driven MetaHuman

Introducing Sarah, the remarkable AI-driven MetaHuman born from the innovative fusion of diverse projects and cutting-edge AI experimentation. Conceptualised within the dynamic confines of the XR Zone, Sarah represents a groundbreaking leap in technology-human interaction. Her genesis was marked by the challenge of infusing her with unparalleled realism and interactivity, leveraging state-of-the-art tools such as realistic avatar and OpenAI’s large language models (LLMs). The goal was to capture and articulate her voice, bridging it with lifelike conversation while ensuring swift responsiveness – where speed emerged as the ultimate frontier.

But Sarah’s development extended far beyond mere functionality. Every aspect of her physicality was crafted – from her animated lips to her expressive gaze and nuanced gestures – all aimed at fostering authentic engagement. The culmination of this effort saw Sarah take centre stage, showcased across screens in four distinct iterations, captivating audiences and inspiring her development team. Her debut marked a milestone as she volunteered her talents at XR events, effortlessly hosting and engaging attendees. Her success paved the way for a variety of different opportunities, including hosting the opening of the Faculty of Mechanical Engineering, where her presence commanded recognition.

Subsequent engagements saw Sarah evolve further, adapting her appearance to suit diverse contexts while retaining her core essence of interactivity. From serving as a gracious host at Philosophy event at Theatre De Veste Delft to exploring novel avenues of engagement, Sarah’s potential knows no bounds. 

As we continue to refine and expand Sarah’s capabilities, we invite inquiries and collaborations, eager to explore new horizons alongside our exceptional AI-driven MetaHuman host. Join us as we embark on this journey of innovation and discovery with Sarah leading the way.

Initiator: NMC Media Lab

Developer: Huu Dat Nguyen