NewMedia Centre Stories

Opening Academic Year 2025

Overview


Our biggest livestream project is the yearly opening of the academic year early September. We’re briefed with a theme for the event and work together with the events and communications departments to put together a show for the new students and staff.

Process

We start with brainstorming stage acts that fit the theme. After workshopping a timeline for the event, we start thinking about possibilities for the stage design. This is also when our graphics department starts sketching out designs and recurring graphical elements. These ingredients form our proposal towards the events and communication departments. When this is greenlit, we find a production partner to build the stage design, finalize the event timeline, and sketch out camera positions for the livestream.

Reflection

The Opening Academic Year is a great project to work on because we have the time and the budget to produce a show that incorporates all the talent we have at the NewMedia Centre. And since most events we do aren’t targeted directly towards students, it’s nice to design an event that thrives on a dense program with high energy content, dynamic lighting and sound and high production value.

Director:
Camera:
other credits:

Read more stories:

AI in Hiring – Can a Machine Pick the Right Candidate?

What if an algorithm decided whether you got the job—even before a human saw your name? AI-driven hiring assessments, now widespread, make implicit assumptions about skills, behavior, and communication that may not match individual realities. By reducing complex narratives to data points, these systems strip applicants of autonomy over their identity and undermine dignity. An interdisciplinary study from TU Delft, University of Twente, and TU Eindhoven inspired a four-minute animated video, making these findings accessible and prompting reflection on AI’s impact in recruitment.

Read More »

Radioactivity

The Radioactivity project uses VR to make learning safe and immersive, letting students explore radiation through realistic experiments while teachers guide remotely. By overcoming safety limits and instructor shortages, this innovative VR app democratizes access to hands-on science, transforming how students experience and understand radioactivity across classrooms everywhere.

Read More »

IoT Bridge

The IoT Bridge connects Grove-based IoT sensors to Unity and Unreal, enabling real-time data use in XR and game projects. With a Raspberry Pi image and engine plugins, it allows students and researchers to create immersive, sensor-driven experiences and explore innovative Serious-Game and XR applications.

Read More »