NewMedia Centre Stories

Month: July 2025

Radioactivity

The Radioactivity project uses VR to make learning safe and immersive, letting students explore radiation through realistic experiments while teachers guide remotely. By overcoming safety limits and instructor shortages, this innovative VR app democratizes access to hands-on science, transforming how students experience and understand radioactivity across classrooms everywhere.

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a city street in VR with a hydrogen bus, small futuristic vehicles, bicycles parked near a building, and a hydrogen refueling station

Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Step into the future with Eco-Runner Team Delft. Through immersive VR, experience the power of hydrogen fuel and sustainable innovation firsthand. From refueling at a futuristic station to driving the sleek Eco-Runner, this virtual journey showcases cleaner, smarter urban mobility—bringing the vision of hydrogen-powered transportation to life like never before.

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Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.

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Tags = AI

Cat = 3D

Video

XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).

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Pioneering Tech | Sustainable Aviation

What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.

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XRScalekit

The XRScaleKit is a growing toolkit designed to make XR development more scalable. Originating from projects addressing network and management challenges, it brings together years of innovation to streamline XR workflows and support large-scale educational applications.

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Teacher – Classroom Simulator using AI

In collaboration with Hogeschool Fontys, TU Delft, and XR Zone, we developed an AI-driven Teacher Classroom Simulator for didactics courses. The project explores how VR can enhance teacher training by offering immersive classroom experiences with real-time feedback. Virtual students simulate authentic behaviour, helping educators refine their skills. By prioritising practical applications, the platform aims to make innovative, immersive education accessible and adaptable to diverse teaching contexts.

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IoT Bridge

The IoT Bridge connects Grove-based IoT sensors to Unity and Unreal, enabling real-time data use in XR and game projects. With a Raspberry Pi image and engine plugins, it allows students and researchers to create immersive, sensor-driven experiences and explore innovative Serious-Game and XR applications.

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