NewMedia Centre Stories

Category: AR / VR / XR

Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Step into the future with Eco-Runner Team Delft. Through immersive VR, experience the power of hydrogen fuel and sustainable innovation firsthand. From refueling at a futuristic station to driving the sleek Eco-Runner, this virtual journey showcases cleaner, smarter urban mobility—bringing the vision of hydrogen-powered transportation to life like never before.

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Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.

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Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.

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Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Pop-up and movable books captivate with their interactive artistry, yet their fragility limits access—especially in archival collections like the KB. Through an innovative collaboration between KB and TU Delft’s XR Zone, researcher Willemijn Elkhuizen explores how mixed reality (XR) can preserve and transform these delicate treasures. By translating the sensory and emotional qualities of pop-up books into digital and hybrid experiences, the project opens new avenues for engaging and safeguarding cultural heritage.

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VR for Exploring Art: Revealing Layers of the Past

VR for Exploring Art at TU Delft’s XR Zone invites visitors to step inside the layered history of a medieval painting. By merging VR, advanced scanning, and eye-tracking technologies, the project reveals hidden versions beneath modern restorations, allowing users to explore art’s evolving narrative under shifting light. This immersive experience redefines how we perceive authenticity, interpretation, and the living dialogue between past and present.

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A Virtual 360° Experience by TU Delft AI Labs & Talent Programme

In response to COVID-19, the TU Delft AI Labs & Talent Programme moved their poster event online, partnering with the XR Zone to create a 360° virtual walkthrough. This interactive platform showcased research from 24 Delft AI Labs, overcoming challenges with 360° imagery and 3D models. The project expanded to include new labs, research, and pitch videos, paving the way for future virtual events.

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XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).

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Sarah - AI driven MetaHuman Introducing Sarah, the remarkable AI-driven MetaHuman born from the innovative fusion of diverse projects and cutting-edge AI experimentation.

Sarah – AI driven MetaHuman

Sarah – AI driven MetaHuman
Introducing Sarah, the remarkable AI-driven MetaHuman born from the innovative fusion of diverse projects and cutting-edge AI experimentation.

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Tags = AI

Cat = 3D

Video

XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).

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Pioneering Tech | Sustainable Aviation

What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.

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Holographic projection

Together with the Mexican Monterrey Institute of technology the NewMedia Centre is investigating possibilities for holographic projections in the classroom. Currently there is a pilot

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3D Scanner

In the Media Lab we are  setting up a 3D scanner service, currently we are testing and investigating how to implement this service. This includes

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