
Teacher – Classroom Simulator using AI
In collaboration with Hogeschool Fontys, SEC from TU Delft, and XR Zone, we embarked on creating an AI-driven Teacher Classroom Simulator for didactics courses. Our
In collaboration with Hogeschool Fontys, SEC from TU Delft, and XR Zone, we embarked on creating an AI-driven Teacher Classroom Simulator for didactics courses. Our
Sarah – AI driven MetaHuman
Introducing Sarah, the remarkable AI-driven MetaHuman born from the innovative fusion of diverse projects and cutting-edge AI experimentation.
The XRScaleKit is a collection of projects and concepts that resulted in a toolkit for scalable XR development. The NewMedia Centre XR Zone frequently encountered
This MediaLab project aimed to connect IoT sensors based on the SeeedStudio Grove platform to most used game Engines using a socket library and proved
In the Media Lab we are setting up a 3D scanner service, currently we are testing and investigating how to implement this service. This includes
Together with the Mexican Monterrey Institute of technology the NewMedia Centre is investigating possibilities for holographic projections in the classroom. Currently there is a pilot
The availability of the physical University Labs may be limited due to its capacity or other factors, like the mandatory requirement to work from home
Learning some procedures required for working on a ship wharf is usually a difficult and costly process due to limited access to an actual location
Media Lab work in progress at the Delft University of Technology NewMedia Centre. Setting up a Virtual production pipeline for education. Testing Unreal Engine and Zero Density Virtual production software with Vive trackers and available equipment in the NewMedia Centre Studio. Subject is a video directed by Maik Helgers about Mars Vehicles presented by Sebastiaan de Vet.
As of January 1, 2024, the Faculty of Mechanical, Maritime and Materials Engineering (3mE) has changed its name to Mechanical Engineering. The NewMedia Centre was asked to produce a short video to promote this change at the front of the faculty building.
Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).
What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.
To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.
What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.
In response to COVID-19, the TU Delft AI Labs & Talent Programme moved their poster event online, partnering with the XR Zone to create a 360° virtual walkthrough. This interactive platform showcased research from 24 Delft AI Labs, overcoming challenges with 360° imagery and 3D models. The project expanded to include new labs, research, and pitch videos, paving the way for future virtual events.