Lending Service

Generated Video Cards (webtest)

Renovating the facade letters of the Faculty of Mechanical Engineering

Renovating the facade letters of the Faculty of Mechanical Engineering

As of January 1, 2024, the Faculty of Mechanical, Maritime and Materials Engineering (3mE) has changed its name to Mechanical Engineering. The NewMedia Centre was asked to produce a short video to promote this change at the front of the faculty building.
Play

XR Bachelor End Project

XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).
Play

Pioneering Tech | Sustainable Aviation

Pioneering Tech | Sustainable Aviation

What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.
Play

Generated Story Cards (webtest)

Radioactivity

Radioactivity

The Radioactivity project uses VR to make learning safe and immersive, letting students explore radiation through realistic experiments while teachers guide remotely. By overcoming safety limits and instructor shortages, this innovative VR app democratizes access to hands-on science, transforming how students experience and understand radioactivity across classrooms everywhere.
READ MORE

Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Step into the future with Eco-Runner Team Delft. Through immersive VR, experience the power of hydrogen fuel and sustainable innovation firsthand. From refueling at a futuristic station to driving the sleek Eco-Runner, this virtual journey showcases cleaner, smarter urban mobility—bringing the vision of hydrogen-powered transportation to life like never before.
READ MORE

Point and Click Game Online course 

Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.
READ MORE

Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.
READ MORE

Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Pop-up and movable books captivate with their interactive artistry, yet their fragility limits access—especially in archival collections like the KB. Through an innovative collaboration between KB and TU Delft’s XR Zone, researcher Willemijn Elkhuizen explores how mixed reality (XR) can preserve and transform these delicate treasures. By translating the sensory and emotional qualities of pop-up books into digital and hybrid experiences, the project opens new avenues for engaging and safeguarding cultural heritage.
READ MORE

VR for Exploring Art: Revealing Layers of the Past

VR for Exploring Art: Revealing Layers of the Past

VR for Exploring Art at TU Delft’s XR Zone invites visitors to step inside the layered history of a medieval painting. By merging VR, advanced scanning, and eye-tracking technologies, the project reveals hidden versions beneath modern restorations, allowing users to explore art’s evolving narrative under shifting light. This immersive experience redefines how we perceive authenticity, interpretation, and the living dialogue between past and present.
READ MORE

VR in Graduate project

VR in Graduate project

Stef de Groot decided to use VR in his Graduation project about how a robot should behave to create comfortable and intuitive behavior among pedestrians.
Play

Project Groningen

Project Groningen

A consortium including TU Delft, the City of Groningen, Groningen University, University Medical Center Groningen, Paddepoel District and Groningen Municipal Health Service is researching the relation between health, lifestyles and the built environment.
Play

Design Review

Design Review

Eddy van den Bos from the Faculty of Aerospace Engineering talks about the Design Review and their new tool “The 3D Experience” Every first encounter with Virtual Reality is an instant “Design Review” The Design Review was helt at the VR Zone in the TU Delft Library
Play

AI Classroom Simulation in VR

AI Classroom Simulation in VR

In collaboration with Hogeschool Fontys, SEC from TU Delft, and XR Zone, we embarked on creating an AI-driven Teacher Classroom Simulator for didactics courses.
READ MORE

Virtual PV Lab

Virtual PV Lab

Students can access the virtual lab through their laptops. They do not need any VR headsets, as the Web Graphics Library provides access to a 3D environment through a web browser.
Read More

VR Maritime

VR Maritime

Learning some procedures required for working on a ship wharf is usually a difficult and costly process due to limited access to an actual location and lots of risk involved. Still, students of the faculty of 3mE (Mechanical, Maritime and Materials Engineering) have to practice some assembly and logistics ship operations.
Read More

Project: SenseGlove

Project: SenseGlove

Assigned by I&IC, NMC video production produced a promo video to highlight a TU Delft start-up called SenseGlove. In collaboration with I&IC we wrote the script and additionally worked out a storyboard, the script and a shot list. As you can see in the video, we shot most of the video in the office at SenseGlove. With a crew of 5 people, 2 cameras, lighting and audio equipment, we recorded everything in 1 afternoon. The video was used in a promotional campaign on the website of I&IC and by SenseGlove itself.
Play

Project: Artificial Intelligence met Geert Jan Houben

Project: Artificial Intelligence met Geert Jan Houben

In our greenscreen studio we produce a large amount of MOOC and profed videos. In addition, we also make these so-called explainer videos. The script is discussed in detail and adjusted where necessary. On the day of the shoot, one of our directors discusses the final directions with Geert Jan and we are ready to record. This shoot was recorded in one take, which is usual with such good preparation (and of course good presentation skills of Geert Jan). After recording, the editing work begins, which for this video took more time than, for say, a MOOC recording. The video was used during the Experience Week and can be found on the TU Delft website.
Play

Project: Dutch MOOC

Project: Dutch MOOC

How can you make a MOOC stand out from all the others? And how do you make it fit in with the target group: foreign students who come to study in Delft? Quite a challenge for the team of teachers! The preparations for this MOOC already started in 2019, but unfortunately everything was put on hold due to the COVID19 pandemic. At the end of 2021, beginning of 2022 we finally started the recordings for this MOOC. The special thing about this MOOC is that we shot everything on location, as opposed to the usual MOOC shoots in our green screen studio. In a classroom, in a cafe and even in a student dorm; our camera crew had all the locations to make it a very unique MOOC in the end!
Play

Project: Interaction with invaluable heritage objects

Project: Interaction with invaluable heritage objects

What would it be like if you could touch objects from a museum? If you could experience what the use of an object was like at the time it was for sale? Or if we could use Augmented Reality to show a Vermeer painting what it looked like when the famous painter made it? This promo video is one in a series of three videos, made on behalf of the communication department of Faculty of Industrial Design. These videos answer these questions. We filmed old equipment with our own new equipment.
Play

NewMedia Centre Stories

Get inspired by our projects and experiments here you will find a selection of our projects summarized in short videos

Choose a theme

Generated Video Cards (webtest)

Renovating the facade letters of the Faculty of Mechanical Engineering

Renovating the facade letters of the Faculty of Mechanical Engineering

As of January 1, 2024, the Faculty of Mechanical, Maritime and Materials Engineering (3mE) has changed its name to Mechanical Engineering. The NewMedia Centre was asked to produce a short video to promote this change at the front of the faculty building.
Play

XR Bachelor End Project

XR Bachelor End Project

Students from Industrial Design Engineering reached out for support in the XR Zone where they created a VR application for their Bachelor End Project (BEP).
Play

Pioneering Tech | Sustainable Aviation

Pioneering Tech | Sustainable Aviation

What is needed to achieve sustainable aviation? How can we accelerate that innovation? And what can we do for the existing fleet of aircraft? In this Pioneering Tech video, Rinze Benedictus and Marios Kotsonis provide answers.
Play

Generated Story Cards (webtest)

Radioactivity

Radioactivity

The Radioactivity project uses VR to make learning safe and immersive, letting students explore radiation through realistic experiments while teachers guide remotely. By overcoming safety limits and instructor shortages, this innovative VR app democratizes access to hands-on science, transforming how students experience and understand radioactivity across classrooms everywhere.
READ MORE

Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Eco-Runner Dream Team: Virtual Journeys into the Future of Driving

Step into the future with Eco-Runner Team Delft. Through immersive VR, experience the power of hydrogen fuel and sustainable innovation firsthand. From refueling at a futuristic station to driving the sleek Eco-Runner, this virtual journey showcases cleaner, smarter urban mobility—bringing the vision of hydrogen-powered transportation to life like never before.
READ MORE

Point and Click Game Online course 

Point and Click Game Online course 

To enhance medical education, Dr. Marjon Stijntjes developed a web-based simulation that teaches students to assess the revalidation needs of elderly patients after hospital discharge. Set in a virtual home environment, students gather clues by interacting with everyday objects, simulating real-life clinical judgment. The patient’s condition evolves weekly, training students to recognize change over time. Accessible via browser, the tool has been praised for its intuitive, gamified design and practical relevance — a powerful example of how serious games can transform healthcare training.
READ MORE

Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

Supermarket Robot: Designing Socially Embedded Service Robots in Virtual Reality

What happens when a robot helps you shop? This question shaped a groundbreaking project led by Dr. Marco Rozendaal, where VR simulations in a supermarket explored how people and robots interact in public spaces. By blending design, theatre, and puppeteering, the research revealed how robots can earn trust and acceptance—not through perfect programming, but by designing behaviors that feel meaningful and socially appropriate.
READ MORE

Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Reimagining Pop-Up Books Through Mixed Reality: A Collaborative Preservation Initiative

Pop-up and movable books captivate with their interactive artistry, yet their fragility limits access—especially in archival collections like the KB. Through an innovative collaboration between KB and TU Delft’s XR Zone, researcher Willemijn Elkhuizen explores how mixed reality (XR) can preserve and transform these delicate treasures. By translating the sensory and emotional qualities of pop-up books into digital and hybrid experiences, the project opens new avenues for engaging and safeguarding cultural heritage.
READ MORE

VR for Exploring Art: Revealing Layers of the Past

VR for Exploring Art: Revealing Layers of the Past

VR for Exploring Art at TU Delft’s XR Zone invites visitors to step inside the layered history of a medieval painting. By merging VR, advanced scanning, and eye-tracking technologies, the project reveals hidden versions beneath modern restorations, allowing users to explore art’s evolving narrative under shifting light. This immersive experience redefines how we perceive authenticity, interpretation, and the living dialogue between past and present.
READ MORE

VR in Graduate project

VR in Graduate project

Stef de Groot decided to use VR in his Graduation project about how a robot should behave to create comfortable and intuitive behavior among pedestrians.
Play

Project Groningen

Project Groningen

A consortium including TU Delft, the City of Groningen, Groningen University, University Medical Center Groningen, Paddepoel District and Groningen Municipal Health Service is researching the relation between health, lifestyles and the built environment.
Play

Design Review

Design Review

Eddy van den Bos from the Faculty of Aerospace Engineering talks about the Design Review and their new tool “The 3D Experience” Every first encounter with Virtual Reality is an instant “Design Review” The Design Review was helt at the VR Zone in the TU Delft Library
Play

AI Classroom Simulation in VR

AI Classroom Simulation in VR

In collaboration with Hogeschool Fontys, SEC from TU Delft, and XR Zone, we embarked on creating an AI-driven Teacher Classroom Simulator for didactics courses.
READ MORE

Virtual PV Lab

Virtual PV Lab

Students can access the virtual lab through their laptops. They do not need any VR headsets, as the Web Graphics Library provides access to a 3D environment through a web browser.
Read More

VR Maritime

VR Maritime

Learning some procedures required for working on a ship wharf is usually a difficult and costly process due to limited access to an actual location and lots of risk involved. Still, students of the faculty of 3mE (Mechanical, Maritime and Materials Engineering) have to practice some assembly and logistics ship operations.
Read More

Project: SenseGlove

Project: SenseGlove

Assigned by I&IC, NMC video production produced a promo video to highlight a TU Delft start-up called SenseGlove. In collaboration with I&IC we wrote the script and additionally worked out a storyboard, the script and a shot list. As you can see in the video, we shot most of the video in the office at SenseGlove. With a crew of 5 people, 2 cameras, lighting and audio equipment, we recorded everything in 1 afternoon. The video was used in a promotional campaign on the website of I&IC and by SenseGlove itself.
Play

Project: Artificial Intelligence met Geert Jan Houben

Project: Artificial Intelligence met Geert Jan Houben

In our greenscreen studio we produce a large amount of MOOC and profed videos. In addition, we also make these so-called explainer videos. The script is discussed in detail and adjusted where necessary. On the day of the shoot, one of our directors discusses the final directions with Geert Jan and we are ready to record. This shoot was recorded in one take, which is usual with such good preparation (and of course good presentation skills of Geert Jan). After recording, the editing work begins, which for this video took more time than, for say, a MOOC recording. The video was used during the Experience Week and can be found on the TU Delft website.
Play

Project: Dutch MOOC

Project: Dutch MOOC

How can you make a MOOC stand out from all the others? And how do you make it fit in with the target group: foreign students who come to study in Delft? Quite a challenge for the team of teachers! The preparations for this MOOC already started in 2019, but unfortunately everything was put on hold due to the COVID19 pandemic. At the end of 2021, beginning of 2022 we finally started the recordings for this MOOC. The special thing about this MOOC is that we shot everything on location, as opposed to the usual MOOC shoots in our green screen studio. In a classroom, in a cafe and even in a student dorm; our camera crew had all the locations to make it a very unique MOOC in the end!
Play

Project: Interaction with invaluable heritage objects

Project: Interaction with invaluable heritage objects

What would it be like if you could touch objects from a museum? If you could experience what the use of an object was like at the time it was for sale? Or if we could use Augmented Reality to show a Vermeer painting what it looked like when the famous painter made it? This promo video is one in a series of three videos, made on behalf of the communication department of Faculty of Industrial Design. These videos answer these questions. We filmed old equipment with our own new equipment.
Play

NewMedia Centre Stories

Get inspired by our projects and experiments here you will find a selection of our projects summarized in short videos

Choose a theme